messages: no_pickaxe_found: "&cYou do not have any diamond pickaxe!" enchant_max_level: "&e&l(!) &eYou have already maxed out this enchantment" enchant_max_level_exceed: "&e&l(!) &eThis transaction would exceed the max level for this enchant." enchant_min_level_exceed: "&e&l(!) &eThis transaction would exceed the min level for this enchant." not_enough_tokens: "&cYou do not have enough tokens!" enchant_bought: "&e&lENCHANT &8» &c&l-%tokens% TOKENS" enchant_bought_multiple: "&e&lENCHANT &8» &7You have bought &f%amount% &7levels of %enchant%&r &7for &f%tokens% &7tokens." enchant_refunded: "&e&lREFUND &8» &7You have refunded &f%amount% &7levels of %enchant%" enchant_tokens_back: "&e&lREFUND &8» &7You have received &f%tokens% &7tokens back." enchant_cant_disenchant: "&c&l(!) &cThis enchant can't be disenchanted." enchant_no_level: "&e&l(!) &cYou do not have this enchant!" charity_other: "&a&l+ $%amount% &7(From %player%'s Charity)" charity_your: "&a&l+ $%amount% &7(From Your Charity)" blessing_other: "&6&l+ %amount% TOKENS &7(From %player%'s Blessing)" blessing_your: "&6&l+ %amount% TOKENS &7(From Your Blessing)" layer_disabled: "&e&l(!) &7You've &c&lDISABLED &7layer." layer_enabled: "&e&l(!) &7You've &a&lENABLED &7layer." block_booster_on: "&e&lENCHANT &8» &fBlock Booster &7has &Aactivated&7, &FX2 Blocks &7for &a&l5:00" block_booster_off: "&e&lENCHANT &8» &fBlock Booster &7has &cDeactivated&7." explosive_disabled: "&e&l(!) &7You've &c&lDISABLED &7explosive." explosive_enabled: "&e&l(!) &7You've &a&lENABLED &7explosive." value_no_permission: "&e&lVALUE &8» &7No Permission, Unlock at &fstore.xprison.net&7." value_no_pickaxe: "&e&lVALUE &8» &7You must hold an pickaxe in your hand." value_value: "&e&lVALUE &8» &f%player%'s &7Pickaxe Value: &f%tokens% Tokens&7." value_cooldown: "&e&lVALUE &8» &7Please wait &f%time% Seconds&7 before using this command again." pickaxe_given: "&e&lENCHANT &8» &fYou have given pickaxe to &e%player%" pickaxe_received: "&e&lENCHANT &8» &fYou have received pickaxe from &e%sender%" pickaxe_inventory_full: "&e&lENCHANT &8» &e%player% &chas full inventory!" prestige_finder: "&e&lPRESTIGE FINDER &8» &7You've just found a &fX%prestige% Prestige Level &7while mining." transaction_in_progress: "&e&lENCHANT &8» &cPlease wait for your other transaction to complete." pickaxe_level_required: "&e&lENCHANT &8» &cYou need to have at least &ePickaxe Level %pickaxe_level%&c in order to enchant this!" # Should we keep UPC Enchanted pickaxes in players inventory when they die? keep-pickaxes-on-death: true # Should use unbreakable permission to handle unbreakable pickaxes? use-unbreakable-permission: false # Action to open Enchanting menu while holding pickaxe. For multiple, separate them with ',' (LEFT_CLICK_BLOCK,RIGHT_CLICK_BLOCK,LEFT_CLICK_AIR,RIGHT_CLICK_AIR,PHYSICAL) open-enchant-menu-action: "RIGHT_CLICK_AIR,RIGHT_CLICK_BLOCK" # Enchant Menu Settings enchant_menu: # GUI Name title: "&7Enchants Menu" # Filler items empty_slots: STAINED_GLASS_PANE:7 # Number of GUI rows lines: 6 # Slot where player's pickaxe should be displayed pickaxe_slot: 13 # Should we show player's pickaxe in GUI ? pickaxe_enabled: true # Displaying Enchant Info item: lore: - "&7%description%" - " " - "&6&l* &ePrice: &f%cost%" - "&6&l* &eMax Level: &f%max_level%" - "&6&l* &eCurrent Level: &f%current_level%" - "&6&l* &eChance to trigger: &f%%chance%" - " " - "&7&o(( &f&oLeft-Click&7&o to add 1 level ))" - "&7&o(( &f&oRight-Click&7&o to add 10 levels ))" - "&7&o(( &f&oMiddle-Click&7&o to add 100 levels ))" - "&7&o(( &f&oPress 'Q'&7&o to buy as much as you can afford ))" - " " - "&c&lYou must have at least Level %pickaxe_level% on your pickaxe" # Help item settings help_item: enabled: true material: NAME_TAG #If you would like to use Base64 custom player skulls, just uncomment this line an change the Material above to PLAYER_HEAD #Base64: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvN2YzY2E0ZjdjOTJkZGUzYTc3ZWM1MTBhNzRiYThjMmU4ZDBlYzdiODBmMGUzNDhjYzZkZGRkNmI0NThiZCJ9fX0= slot: 15 name: "&6&lHOW IT WORKS?" lore: - " " - "&6&l* &eLeft-Click &8» &7Buy 1 Level" - " " - "&6&l* &eRight-Click &8» &7Buy 10 Levels" - " " - "&6&l* &eMiddle-Click &8» &7Buy 100 Levels" - " " - "&6&l* &ePress Q &8» &7Buy MAX you can afford" - " " - "&7&o(( &f&oClick&7&o on the enchant to buy ))" # Disenchant item settings disenchant_item: enabled: true material: FLINT_AND_STEEL slot: 11 name: "&c&lDISENCHANTING" lore: - " " - "&6&l* &eClick to open Disenchant GUI" - " " # Disenchant menu settings disenchant_menu: # GUI Name title: "&7Disenchant Menu" # Filler items empty_slots: STAINED_GLASS_PANE:7 # Number of GUI rows lines: 6 # Player's pickaxe GUI slot pickaxe_slot: 13 # Should we show player's pickaxe in Disenchant GUI ? pickaxe_enabled: true # Displaying Enchant Info item: lore: - "&6&l* &eCurrent Level: &f%current_level%" - "&6&l* &eRefunded Price: &f%refund%" - " " - "&7&o(( &f&oLeft-Click&7&o to refund 1 level ))" - "&7&o(( &f&oRight-Click&7&o to refund 10 levels ))" - "&7&o(( &f&oMiddle-Click&7&o to refund 100 levels ))" - "&7&o(( &f&oPress 'Q'&7&o to refund ALL levels ))" # Help Item settings help_item: enabled: true material: NAME_TAG slot: 15 name: "&6&lHOW IT WORKS?" lore: - " " - "&6&l* &eLeft-Click &8» &7-1 Levels" - " " - "&6&l* &eRight-Click &8» &7-10 Levels" - " " - "&6&l* &eMiddle-Click &8» &7-100 Levels" - " " - "&6&l* &e'Q' &8» &7-ALL Levels" - "&7&o(( &f&oClick&7&o on the enchant name to disenchant ))" # All available UPC Enchants settings. enchants: # Enchant ID '1': # Raw name of the enchant for some commands. RawName: "efficiency" # Displayname in chat / lore of the enchant Name: '&aEfficiency' # Name in Enchant / Disenchant GUI GuiName: '&aEfficiency' # Representative icon of enchant in GUI Material: BOOK #If you would like to use Base64 custom player skulls, just uncomment this line an change the Material above to PLAYER_HEAD #Base64: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYTY4M2RhZTZkMTMyZjUyZWZhNTVlOThjMTgxZGVmNTQwMzY3MmZkZWMyY2JjZjQ3OTMxNDJjYjBlNTliZDAifX19 # Should enchant be enabled ? Enabled: true # Enchant GUI slot InGuiSlot: 27 # Increasing cost per level Increase-Cost-by: 10 # Max level of enchant Max: 500 # Initial cost of enchant Cost: 10 # Description of enchant show in GUIs Description: - '&7&o(( Ability to mine blocks faster ))' # Refund settings Refund: # Can this enchant be refunded? Enabled: true # Disenchant GUI slot InGuiSlot: 27 # Refund percentage Percentage: 50.0 '2': RawName: "unbreaking" Name: '&bUnbreaking' GuiName: '&bUnbreaking' Material: BOOK Enabled: true InGuiSlot: 28 Increase-Cost-by: 75 Max: 300 Cost: 75 Description: - '&7&o(( Prevents your pickaxe from breaking while mining ))' Refund: Enabled: true InGuiSlot: 28 Percentage: 50.0 '3': RawName: "fortune" Name: '&cFortune' GuiName: '&cFortune' Material: BOOK Enabled: true InGuiSlot: 29 Increase-Cost-by: 75 Max: -1 Cost: 75 Blacklist: - BEDROCK Description: - '&7&o(( Ability to receive more blocks while mining ))' Refund: Enabled: true InGuiSlot: 29 Percentage: 50.0 '4': RawName: "haste" Name: '&dHaste' GuiName: '&dHaste' Material: BOOK Enabled: true InGuiSlot: 30 Increase-Cost-by: 2500 Max: 5 Cost: 2500 Description: - '&7&o(( Ability to swing your pickaxe faster while mining ))' Refund: Enabled: true InGuiSlot: 30 Percentage: 50.0 '5': RawName: "speed" Name: '&aSpeed' GuiName: '&aSpeed' Material: BOOK Enabled: true InGuiSlot: 31 Increase-Cost-by: 10000 Max: 2 Cost: 10000 Description: - '&7&o(( Ability to move faster while holding your pickaxe ))' Refund: Enabled: true InGuiSlot: 31 Percentage: 50.0 '6': RawName: "jumpboost" Name: '&bJump Boost' GuiName: '&bJump Boost' Material: BOOK Enabled: true InGuiSlot: 32 Increase-Cost-by: 5000 Max: 5 Cost: 5000 Description: - '&7&o(( Ability to jump higher while holding your pickaxe ))' Refund: Enabled: true InGuiSlot: 32 Percentage: 50.0 '7': RawName: "nightvision" Name: '&cNight Vision' GuiName: '&cNight Vision' Material: BOOK Enabled: true InGuiSlot: 33 Increase-Cost-by: 0 Max: 1 Cost: 10000 Description: - '&7&o(( Ability to see in the dark while mining ))' Refund: Enabled: true InGuiSlot: 33 Percentage: 50.0 '8': RawName: "fly" Name: '&cFly' GuiName: '&cFly' Material: BOOK Enabled: true InGuiSlot: 34 Increase-Cost-by: 350 Max: 1 Cost: 10000 Description: - '&7&o(( Ability to fly while holding pickaxe ))' Refund: Enabled: true InGuiSlot: 34 Percentage: 50.0 '9': RawName: "explosive" Name: '&aExplosive' GuiName: '&aExplosive' Material: BOOK Enabled: true InGuiSlot: 35 Increase-Cost-by: 125 Cooldown: 0 Max: 500 Chance: 0.2 Cost: 125 Description: - '&7&o(( Explodes nearby blocks while mining ))' Count-Blocks-Broken: true Explosion-Type: CUBE Sounds: true Use-Events: false Refund: Enabled: true InGuiSlot: 35 Percentage: 50.0 '10': RawName: "layer" Name: '&bLayer' GuiName: '&bLayer' Material: BOOK Enabled: true Chance: 0.2 InGuiSlot: 36 Increase-Cost-by: 200 Max: 500 Cost: 200 Description: - '&7&o(( Ability to break full layer of your mine while mining))' Count-Blocks-Broken: true Use-Events: false Refund: Enabled: true InGuiSlot: 36 Percentage: 50.0 '11': RawName: "charity" Name: '&cCharity' GuiName: '&cCharity' Material: BOOK Enabled: true InGuiSlot: 37 Increase-Cost-by: 25 Max: 500 Chance: 0.2 Amount-To-Give: "level * 1000" Cost: 25 Messages-Enabled: true Description: - '&7&o(( Chance to give to everyone online money while mining ))' Refund: Enabled: true InGuiSlot: 37 Percentage: 50.0 '12': RawName: "salary" Name: '&dSalary' GuiName: '&dSalary' Material: BOOK Enabled: true InGuiSlot: 38 Increase-Cost-by: 35 Max: 500 Chance: 0.2 Amount-To-Give: "level * 1000" Cost: 35 Description: - '&7&o(( Ability to receive more money while mining ))' Refund: Enabled: true InGuiSlot: 38 Percentage: 50.0 '13': RawName: "blessing" Name: '&eBlessing' GuiName: '&eBlessing' Material: BOOK Enabled: true InGuiSlot: 39 Increase-Cost-by: 25 Max: 500 Chance: 0.2 Amount-To-Give: "level * 2" Cost: 25 Messages-Enabled: true Description: - '&7&o(( Chance to give to everyone online tokens while mining ))' Refund: Enabled: true InGuiSlot: 39 Percentage: 50.0 '14': RawName: "tokenator" Name: '&aTokenator' GuiName: '&aTokenator' Material: BOOK Enabled: true InGuiSlot: 40 Increase-Cost-by: 6 Max: 500 Chance: 0.2 Amount-To-Give: "level * 2" Cost: 12 Description: - '&7&o(( Ability to gain more tokens while mining ))' Refund: Enabled: true InGuiSlot: 40 Percentage: 50.0 '15': RawName: "keyfinder" Name: '&bKey Finder' GuiName: '&bKey Finder' Material: BOOK Enabled: true InGuiSlot: 41 Increase-Cost-by: 350 Max: 500 Chance: 0.2 Cost: 350 Description: - '&7&o(( Ability to find crate keys while mining ))' Commands: - cc give physical Coal 1 %player% - cc give physical Iron 1 %player% - cc give physical Gold 1 %player% - cc give physical Diamond 1 %player% - cc give physical Emerald 1 %player% - cc give physical Token 1 %player% - cc give physical Token 2 %player% Refund: Enabled: true InGuiSlot: 41 Percentage: 50.0 '16': RawName: "prestigefinder" Name: '&aPrestige Finder' GuiName: '&aPrestige Finder' Material: BOOK Enabled: true Amount-To-Give: "level" InGuiSlot: 42 Increase-Cost-by: 175 Max: 500 Chance: 0.2 Cost: 175 Command: "prestigeadmin add %player% %amount%" Description: - '&7&o(( Ability to find prestige levels while mining. ))' Refund: Enabled: true InGuiSlot: 42 Percentage: 50.0 '17': RawName: "blockbooster" Name: '&dBlock Booster' GuiName: '&dBlock Booster' Material: BOOK Enabled: true InGuiSlot: 43 Increase-Cost-by: 225 Max: 500 Chance: 0.2 Cost: 500 Description: - '&7&o(( Ability to receive x2 Blocks for 1 Minute while mining))' Refund: Enabled: true InGuiSlot: 43 Percentage: 50.0 '18': RawName: "keyalls" Name: '&cKeyalls' GuiName: '&cKeyalls' Material: BOOK Enabled: true InGuiSlot: 44 Increase-Cost-by: 350 Max: 500 Chance: 0.2 Cost: 350 Description: - '&7&o(( Ability to give everyone crate keys while mining ))' Pickaxe-Level-Required: 1 Commands: - cc giveall physical Token 1 - cc giveall physical Token 2 - cc giveall physical Coal 1 - cc giveall physical Iron 1 - cc giveall physical Gold 1 Refund: Enabled: true InGuiSlot: 44 Percentage: 50.0 '19': RawName: "autosell" Name: '&eAutosell' GuiName: '&eAutosell' Material: BOOK Enabled: true InGuiSlot: 45 Increase-Cost-by: 0 Max: 1 Chance: 25.0 Cost: 1000 Description: - '&7&o(( Ability to sell all items while mining ))' Pickaxe-Level-Required: 1 Messages-Enabled: true Refund: Enabled: true InGuiSlot: 45 Percentage: 50.0 '20': RawName: "voucher" Name: '&bVoucher Finder' GuiName: '&bVoucher Finder' Material: BOOK Enabled: true InGuiSlot: 46 Increase-Cost-by: 5000 Max: 500 Chance: 0.2 Cost: 5000 Description: - '&7&o(( Ability to find store vouchers while mining ))' Pickaxe-Level-Required: 1 Refund: Enabled: true InGuiSlot: 46 Percentage: 50.0 Commands: '1': command: 'voucher give %player% 5$' chance: 50 '2': command: 'voucher give %player% 10$' chance: 25 '3': command: 'voucher give %player% 25$' chance: 10 '4': command: 'voucher give %player% 50$' chance: 5 '5': command: 'voucher give %player% 50$' chance: 1 '21': RawName: "nuke" Name: '&cNuke' GuiName: '&cNuke' Material: BOOK Enabled: true InGuiSlot: 47 Increase-Cost-by: 0 Max: 500 Chance: 0.2 Cost: 1000 Description: - '&7&o(( Ability to break whole mine while mining ))' Pickaxe-Level-Required: 1 Remove-Blocks: true Count-Blocks-Broken: true Use-Events: false Message: "&e&lENCHANT &8» &7You got &2&l$&a%money% &7from &c&lNuke &7activation." Refund: Enabled: true InGuiSlot: 47 Percentage: 50.0 '22': RawName: "gemfinder" Name: '&aGem Finder' GuiName: '&aGem Finder' Material: BOOK Enabled: true InGuiSlot: 48 Increase-Cost-by: 6 Max: 500 Chance: 0.2 Amount-To-Give: "level * 2" Cost: 12 Description: - '&7&o(( Ability to find gems while mining ))' Refund: Enabled: true InGuiSlot: 48 Percentage: 50.0 '23': RawName: "gang-value-finder" Name: '&eGang Value Finder' GuiName: '&eGang Value Finder' Material: BOOK Enabled: true InGuiSlot: 49 Increase-Cost-by: 6 Max: 500 Chance: 0.2 Amount-To-Give: "level * 2" Cost: 12 Description: - '&7&o(( Ability to find gang value while mining ))' Refund: Enabled: true InGuiSlot: 49 Percentage: 50.0 # Format of every pickaxe that has UPC Enchants on it # %Enchant-X% represents the name + level of specific enchant (X = id) Pickaxe: # NUMBER = All levels as numbers # ROMAN = All levels as roman numbers # FIXED = First 10 levels as roman, level-format: NUMBER excluded-format: "&7[&c-&7] &8%Enchant% %Level%" lore: - '&8&m------------------------' - '&e&lBLOCKS MINED: &f%Blocks%/%Blocks_Required%' - '&e&lPICKAXE LEVEL: &f%PickaxeLevel% &7[%PickaxeProgress%&7]' - '&e&lDURABILITY: &f%Durability%' - '&8&m------------------------' - '%Enchant-1%' - '%Enchant-2%' - '%Enchant-3%' - '%Enchant-4%' - '%Enchant-5%' - '%Enchant-6%' - '%Enchant-7%' - '%Enchant-8%' - '%Enchant-9%' - '%Enchant-10%' - '%Enchant-11%' - '%Enchant-12%' - '%Enchant-13%' - '%Enchant-14%' - '%Enchant-15%' - '%Enchant-16%' - '%Enchant-17%' - '%Enchant-18%' - '%Enchant-19%' - '%Enchant-20%' - '%Enchant-21%' - '%Enchant-22%' - '%Enchant-23%' # First Join Pickaxe Settings first-join-pickaxe: # Should we give this pickaxe to players when they first join? enabled: true # Name of pickaxe name: "&e%player%'s Pickaxe" # Material of pickaxe material: DIAMOND_PICKAXE # Raw names + levels of specific enchants for first join pickaxe enchants: - efficiency 10 - unbreaking 10 - fortune 10