v1.1.8 - Added additional checks to prevent items & armor from being overwritten in players inventories and instead moved when spawning in the prisoner armor and kits etc. Also added assets (buttons)

This commit is contained in:
WildInterloper 2024-03-29 00:53:32 -04:00
parent 6822f23dcc
commit 1ef701b022
8 changed files with 244 additions and 88 deletions

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@ -6,7 +6,7 @@
<groupId>me.NVus</groupId> <groupId>me.NVus</groupId>
<artifactId>NVus_Prison</artifactId> <artifactId>NVus_Prison</artifactId>
<version>1.1.6</version> <version>1.1.8</version>
<packaging>jar</packaging> <packaging>jar</packaging>
<name>NVus_PrisonSetup</name> <name>NVus_PrisonSetup</name>

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@ -9,6 +9,7 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta; import org.bukkit.inventory.meta.ItemMeta;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashMap;
import java.util.List; import java.util.List;
import java.util.Map; import java.util.Map;
@ -65,44 +66,125 @@ public class KitManager {
ItemStack item = new ItemStack(material); ItemStack item = new ItemStack(material);
ItemMeta meta = item.getItemMeta(); ItemMeta meta = item.getItemMeta();
// Configure item meta (name, lore, enchantments)...
// Set the display name if available
if (itemSpec.containsKey("name")) { if (itemSpec.containsKey("name")) {
String name = ChatColor.translateAlternateColorCodes('&', (String) itemSpec.get("name")); meta.setDisplayName(ChatColor.translateAlternateColorCodes('&', (String) itemSpec.get("name")));
meta.setDisplayName(name);
} }
// Set lore if available
if (itemSpec.containsKey("lore")) { if (itemSpec.containsKey("lore")) {
List<String> lore = new ArrayList<>(); List<String> lore = new ArrayList<>();
for (String line : (List<String>) itemSpec.get("lore")) { ((List<String>) itemSpec.get("lore")).forEach(line -> lore.add(ChatColor.translateAlternateColorCodes('&', line)));
lore.add(ChatColor.translateAlternateColorCodes('&', line));
}
meta.setLore(lore); meta.setLore(lore);
} }
// Set enchantments if available
if (itemSpec.containsKey("enchantments")) { if (itemSpec.containsKey("enchantments")) {
Map<String, Integer> enchantments = (Map<String, Integer>) itemSpec.get("enchantments"); ((Map<String, Integer>) itemSpec.get("enchantments")).forEach((enchant, level) -> meta.addEnchant(Enchantment.getByName(enchant.toUpperCase()), level, true));
for (Map.Entry<String, Integer> enchantmentEntry : enchantments.entrySet()) {
Enchantment enchantment = Enchantment.getByName(enchantmentEntry.getKey());
if (enchantment != null) {
meta.addEnchant(enchantment, enchantmentEntry.getValue(), true);
}
}
} }
item.setItemMeta(meta); item.setItemMeta(meta);
// Set item in specified quickbar slot, if available
if (itemSpec.containsKey("slot")) { if (itemSpec.containsKey("slot")) {
player.getInventory().setItem((Integer) itemSpec.get("slot"), item); int slot = (Integer) itemSpec.get("slot");
ItemStack existingItem = player.getInventory().getItem(slot);
if (existingItem != null && existingItem.getType() != Material.AIR && !isPrisonerKitItem(existingItem)) {
moveItemToAvailableSlot(player, existingItem);
}
player.getInventory().setItem(slot, item);
} else { } else {
player.getInventory().addItem(item); player.getInventory().addItem(item);
} }
} }
} }
private void moveItemToAvailableSlot(Player player, ItemStack item) {
// Attempt to move the existing item to an available slot
HashMap<Integer, ItemStack> overflow = player.getInventory().addItem(item);
if (!overflow.isEmpty()) {
// Check Ender Chest
if (player.getEnderChest().firstEmpty() != -1) {
player.getEnderChest().addItem(overflow.get(0));
player.sendMessage(ChatColor.YELLOW + "Your inventory was full, so an item was moved to your Ender Chest.");
} else {
// Drop the item at the player's location
player.getWorld().dropItemNaturally(player.getLocation(), overflow.get(0));
player.sendMessage(ChatColor.RED + "Your inventory and Ender Chest were full, so an item was dropped on the ground.");
}
}
}
// public void givePrisonerKit(Player player) {
// if (!configManager.getBoolean("config.yml", "PrisonerKit", false)) {
// return;
// }
//
// FileConfiguration config = configManager.getConfig("config.yml");
// List<Map<?, ?>> kitItems = config.getMapList("PrisonerKitItems");
//
// for (Map<?, ?> itemSpec : kitItems) {
// Material material = Material.matchMaterial((String) itemSpec.get("item"));
// if (material == null) continue;
//
// ItemStack item = new ItemStack(material);
// ItemMeta meta = item.getItemMeta();
//
// // Configure item meta (name, lore, enchantments)...
// // This part remains the same as in your original method
//
// item.setItemMeta(meta);
//
// // Attempt to set the item in the specified slot
// if (itemSpec.containsKey("slot")) {
// int slot = (Integer) itemSpec.get("slot");
// ItemStack existingItem = player.getInventory().getItem(slot);
//
// // If the slot is occupied, try to find a new place for the existing item
// if (existingItem != null && existingItem.getType() != Material.AIR) {
// HashMap<Integer, ItemStack> failedItems = player.getInventory().addItem(existingItem);
//
// // If inventory is full, try ender chest or drop to the ground
// if (!failedItems.isEmpty()) {
// failedItems.forEach((integer, itemStack) -> {
// if (player.getEnderChest().firstEmpty() != -1) {
// player.getEnderChest().addItem(itemStack);
// player.sendMessage(ChatColor.YELLOW + "Some items were moved to your Ender Chest due to a full inventory.");
// } else {
// player.getWorld().dropItemNaturally(player.getLocation(), itemStack);
// player.sendMessage(ChatColor.RED + "Your inventory and Ender Chest are full. Some items were dropped on the ground.");
// }
// });
// }
//
// // Now we can safely place the kit item in the intended slot
// player.getInventory().setItem(slot, item);
// } else {
// // Slot is empty, just place the item there
// player.getInventory().setItem(slot, item);
// }
// } else {
// // No specific slot defined, just add to inventory
// HashMap<Integer, ItemStack> failedItems = player.getInventory().addItem(item);
//
// // Handle full inventory as above
// if (!failedItems.isEmpty()) {
// failedItems.forEach((integer, itemStack) -> {
// if (player.getEnderChest().firstEmpty() != -1) {
// player.getEnderChest().addItem(itemStack);
// player.sendMessage(ChatColor.YELLOW + "Some items were moved to your Ender Chest due to a full inventory.");
// } else {
// player.getWorld().dropItemNaturally(player.getLocation(), itemStack);
// player.sendMessage(ChatColor.RED + "Your inventory and Ender Chest are full. Some items were dropped on the ground.");
// }
// });
// }
// }
// }
// }
} }

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@ -15,6 +15,8 @@ import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory; import org.bukkit.inventory.PlayerInventory;
import org.bukkit.inventory.meta.LeatherArmorMeta; import org.bukkit.inventory.meta.LeatherArmorMeta;
import java.util.HashMap;
public class PlayerArmor implements Listener { public class PlayerArmor implements Listener {
private final ConfigManager configManager; private final ConfigManager configManager;
@ -27,47 +29,62 @@ public class PlayerArmor implements Listener {
Player player = event.getPlayer(); Player player = event.getPlayer();
if (player.hasPermission("nvus.prisoner") && configManager.getConfig("config.yml").getBoolean("PrisonerArmor")) { if (player.hasPermission("nvus.prisoner") && configManager.getConfig("config.yml").getBoolean("PrisonerArmor")) {
PlayerInventory inv = player.getInventory(); PlayerInventory inv = player.getInventory();
inv.setArmorContents(new ItemStack[]{ ItemStack[] currentArmor = inv.getArmorContents();
createArmor(Material.LEATHER_BOOTS, "Prisoner Boots"),
createArmor(Material.LEATHER_LEGGINGS, "Prisoner Leggings"), for (int slot = 0; slot < currentArmor.length; slot++) {
createArmor(Material.LEATHER_CHESTPLATE, "Prisoner Chestplate"), ItemStack armorPiece = currentArmor[slot];
createArmor(Material.LEATHER_HELMET, "Prisoner Helmet")
}); // Check if current armor piece is not a prisoner armor, if it's null or AIR (empty slot), or if it's already a prisoner armor piece
if (armorPiece != null && armorPiece.getType() != Material.AIR && !isPrisonerArmorItem(armorPiece)) {
// Move the non-prisoner armor piece safely before replacing
moveArmorToAvailableSlot(player, armorPiece, slot);
}
}
// After safely moving existing armor, equip new prisoner armor
equipPrisonerArmor(player);
player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&cPer The Warden: &6&lYou have been equipped with standard issue prisoner armor!")); player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&cPer The Warden: &6&lYou have been equipped with standard issue prisoner armor!"));
} }
} }
@EventHandler(priority = EventPriority.LOWEST) @EventHandler(priority = EventPriority.LOWEST)
public void onInventoryClick(InventoryClickEvent event) { public void onInventoryClick(InventoryClickEvent event) {
if (!(event.getWhoClicked() instanceof Player)) return;
Player player = (Player) event.getWhoClicked(); Player player = (Player) event.getWhoClicked();
if (!player.hasPermission("nvus.prisoner")) return; if (!player.hasPermission("nvus.prisoner")) return;
if (event.getClickedInventory() != null && (event.getClickedInventory().getType() == InventoryType.PLAYER || event.getClickedInventory().getType() == InventoryType.CRAFTING)) { int slot = event.getSlot();
if (event.getSlotType() == InventoryType.SlotType.ARMOR || isArmorItem(event.getCurrentItem()) || isArmorItem(event.getCursor())) { // Correct the slot checks for the inventory interaction
boolean isArmorInteraction = (slot >= 5 && slot <= 8) // Player inventory armor slots (1.8+)
boolean restrictArmor = configManager.getConfig("config.yml").getBoolean("RestrictArmor"); || (event.getClickedInventory() instanceof PlayerInventory && (slot == 39 || slot == 38 || slot == 37 || slot == 36)); // Correct slots for armor
if (restrictArmor) {
event.setCancelled(true);
player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&c&lPer The Warden: &c You cannot change your armor!"));
}
// If restrictArmor is false, allows the player to change armor freely.
if (isArmorInteraction && (isPrisonerArmorItem(event.getCurrentItem()) || isPrisonerArmorItem(event.getCursor()))) {
boolean restrictArmor = configManager.getConfig("config.yml").getBoolean("RestrictArmor");
if (restrictArmor) {
event.setCancelled(true);
player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&c&lPer The Warden: &c You cannot change your armor!"));
} }
// If restrictArmor is false, allows the player to change armor freely.
} }
} }
private boolean isArmorSlot(int slot) {
// Correct the method to align with how armor slots are identified in an InventoryClickEvent
return slot == 39 || slot == 38 || slot == 37 || slot == 36; // The slots for helmet, chestplate, leggings, and boots respectively.
}
// Checks if the given item is a piece of prisoner armor. // Checks if the given item is a piece of prisoner armor.
private boolean isArmorItem(ItemStack item) { private boolean isPrisonerArmorItem(ItemStack item) {
if (item == null) { if (item == null || !item.hasItemMeta()) return false;
return false;
} String itemName = item.getItemMeta().getDisplayName();
Material type = item.getType(); // Adjust these checks based on how you identify prisoner armor items.
return type == Material.LEATHER_HELMET || type == Material.LEATHER_CHESTPLATE || return itemName != null && (itemName.contains("Prisoner Boots") || itemName.contains("Prisoner Leggings")
type == Material.LEATHER_LEGGINGS || type == Material.LEATHER_BOOTS || || itemName.contains("Prisoner Chestplate") || itemName.contains("Prisoner Helmet"));
// Add checks for other armor materials if prisoners can have those
type == Material.CHAINMAIL_BOOTS || type == Material.IRON_HELMET;
// We can later add additional armor sets here if we allow customization of what is considered "prisoner armor".
} }
private ItemStack createArmor(Material material, String name) { private ItemStack createArmor(Material material, String name) {
@ -80,4 +97,37 @@ public class PlayerArmor implements Listener {
} }
return item; return item;
} }
private void equipPrisonerArmor(Player player) {
ItemStack[] prisonerArmor = new ItemStack[]{
createArmor(Material.LEATHER_BOOTS, "Prisoner Boots"),
createArmor(Material.LEATHER_LEGGINGS, "Prisoner Leggings"),
createArmor(Material.LEATHER_CHESTPLATE, "Prisoner Chestplate"),
createArmor(Material.LEATHER_HELMET, "Prisoner Helmet")
};
player.getInventory().setArmorContents(prisonerArmor);
}
private void moveArmorToAvailableSlot(Player player, ItemStack armorPiece, int armorSlot) {
// Try to add the non-prisoner armor piece to the main inventory
HashMap<Integer, ItemStack> overflow = player.getInventory().addItem(armorPiece);
if (!overflow.isEmpty()) {
// Inventory was full, try the Ender Chest next
if (player.getEnderChest().firstEmpty() != -1) {
player.getEnderChest().addItem(overflow.get(0));
player.sendMessage(ChatColor.YELLOW + "Your inventory was full, so your " + armorPiece.getType() + " was moved to your Ender Chest.");
} else {
// Ender Chest was also full, drop the item at the player's location
player.getWorld().dropItemNaturally(player.getLocation(), overflow.get(0));
player.sendMessage(ChatColor.RED + "Your inventory and Ender Chest were full, so your " + armorPiece.getType() + " was dropped on the ground.");
}
}
// Clear the original armor slot now that we've moved the item
player.getInventory().setItem(armorSlot + 36, new ItemStack(Material.AIR));
}
} }

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@ -12,8 +12,11 @@ import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerJoinEvent; import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerRespawnEvent; import org.bukkit.event.player.PlayerRespawnEvent;
import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.inventory.meta.LeatherArmorMeta; import org.bukkit.inventory.meta.LeatherArmorMeta;
import java.util.HashMap;
public class PlayerSpawn implements Listener { public class PlayerSpawn implements Listener {
private final ConfigManager configManager; private final ConfigManager configManager;
@ -55,51 +58,72 @@ public class PlayerSpawn implements Listener {
} }
private void equipPrisonerArmor(Player player) { private void equipPrisonerArmor(Player player) {
// Create Prisoner Helmet handleNonPrisonerArmorItems(player); // Ensure non-prisoner armor is handled before equipping new armor
ItemStack leatherHelmetPrison = new ItemStack(Material.LEATHER_HELMET);
LeatherArmorMeta helmetMeta = (LeatherArmorMeta) leatherHelmetPrison.getItemMeta();
if (helmetMeta != null) {
helmetMeta.setColor(Color.ORANGE);
helmetMeta.setDisplayName(ChatColor.GOLD + "Prisoner Helmet");
leatherHelmetPrison.setItemMeta(helmetMeta);
}
// Create Prisoner Chestplate // Define and equip standard prisoner armor
ItemStack leatherChestplatePrison = new ItemStack(Material.LEATHER_CHESTPLATE); ItemStack[] standardPrisonerArmor = new ItemStack[]{
LeatherArmorMeta chestplateMeta = (LeatherArmorMeta) leatherChestplatePrison.getItemMeta(); createArmor(Material.LEATHER_BOOTS, "Prisoner Boots"),
if (chestplateMeta != null) { createArmor(Material.LEATHER_LEGGINGS, "Prisoner Leggings"),
chestplateMeta.setColor(Color.ORANGE); createArmor(Material.LEATHER_CHESTPLATE, "Prisoner Chestplate"),
chestplateMeta.setDisplayName(ChatColor.GOLD + "Prisoner Chestplate"); createArmor(Material.LEATHER_HELMET, "Prisoner Helmet")
leatherChestplatePrison.setItemMeta(chestplateMeta); };
}
// Create Prisoner Leggings player.getInventory().setArmorContents(standardPrisonerArmor);
ItemStack leatherLeggingsPrison = new ItemStack(Material.LEATHER_LEGGINGS); player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&cPer The Warden: &6&lYou have been equipped with standard issue prisoner armor!"));
LeatherArmorMeta leggingsMeta = (LeatherArmorMeta) leatherLeggingsPrison.getItemMeta();
if (leggingsMeta != null) {
leggingsMeta.setColor(Color.ORANGE);
leggingsMeta.setDisplayName(ChatColor.GOLD + "Prisoner Leggings");
leatherLeggingsPrison.setItemMeta(leggingsMeta);
}
// Create Prisoner Boots
ItemStack leatherBootsPrison = new ItemStack(Material.LEATHER_BOOTS);
LeatherArmorMeta bootsMeta = (LeatherArmorMeta) leatherBootsPrison.getItemMeta();
if (bootsMeta != null) {
bootsMeta.setColor(Color.ORANGE);
bootsMeta.setDisplayName(ChatColor.GOLD + "Prisoner Boots");
leatherBootsPrison.setItemMeta(bootsMeta);
}
// Equip Prisoner Armor
player.getInventory().setHelmet(leatherHelmetPrison);
player.getInventory().setChestplate(leatherChestplatePrison);
player.getInventory().setLeggings(leatherLeggingsPrison);
player.getInventory().setBoots(leatherBootsPrison);
player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&c&lPer The Warden: &6You've been given the default prisoner armor!"));
} }
private ItemStack createArmor(Material material, String name) {
ItemStack item = new ItemStack(material);
LeatherArmorMeta meta = (LeatherArmorMeta) item.getItemMeta();
if (meta != null) {
meta.setDisplayName(name);
meta.setColor(Color.ORANGE); // Set the color for leather armor
item.setItemMeta(meta);
}
return item;
}
private void handleNonPrisonerArmorItems(Player player) {
ItemStack[] armorContents = player.getInventory().getArmorContents();
for (int i = 0; i < armorContents.length; i++) {
ItemStack armorPiece = armorContents[i];
// Check if the armor piece is not part of the prisoner kit
if (armorPiece != null && armorPiece.getType() != Material.AIR && !isPrisonerArmorItem(armorPiece)) {
moveArmorToAvailableSlot(player, armorPiece);
armorContents[i] = new ItemStack(Material.AIR); // Remove the non-prisoner armor from the armor slot
}
}
// Update the player's armor contents after removals
player.getInventory().setArmorContents(armorContents);
}
private boolean isPrisonerArmorItem(ItemStack item) {
if (item == null || !item.hasItemMeta()) return false;
ItemMeta meta = item.getItemMeta();
String itemName = meta.getDisplayName();
// Adjust the check based on your naming convention for prisoner armor
return itemName != null && itemName.contains("Prisoner");
}
private void moveArmorToAvailableSlot(Player player, ItemStack armorPiece) {
// Attempt to move the existing armor piece to an available slot
HashMap<Integer, ItemStack> overflow = player.getInventory().addItem(armorPiece);
if (!overflow.isEmpty()) {
// Check Ender Chest
if (player.getEnderChest().firstEmpty() != -1) {
player.getEnderChest().addItem(overflow.get(0));
player.sendMessage(ChatColor.YELLOW + "Your inventory was full, so your armor was moved to your Ender Chest.");
} else {
// Drop the item at the player's location
player.getWorld().dropItemNaturally(player.getLocation(), overflow.get(0));
player.sendMessage(ChatColor.RED + "Your inventory and Ender Chest were full, so your armor was dropped on the ground.");
}
}
}
// Destroy armor upon death etc. // Destroy armor upon death etc.
private void destroyDefaultPrisonerArmor(Player player) { private void destroyDefaultPrisonerArmor(Player player) {