v1.1.8 - Added additional checks to prevent items & armor from being overwritten in players inventories and instead moved when spawning in the prisoner armor and kits etc. Also added assets (buttons)
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pom.xml
2
pom.xml
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@ -6,7 +6,7 @@
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<groupId>me.NVus</groupId>
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<artifactId>NVus_Prison</artifactId>
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<version>1.1.6</version>
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<version>1.1.8</version>
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<packaging>jar</packaging>
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<name>NVus_PrisonSetup</name>
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@ -9,6 +9,7 @@ import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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@ -65,44 +66,125 @@ public class KitManager {
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ItemStack item = new ItemStack(material);
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ItemMeta meta = item.getItemMeta();
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// Set the display name if available
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// Configure item meta (name, lore, enchantments)...
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if (itemSpec.containsKey("name")) {
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String name = ChatColor.translateAlternateColorCodes('&', (String) itemSpec.get("name"));
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meta.setDisplayName(name);
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meta.setDisplayName(ChatColor.translateAlternateColorCodes('&', (String) itemSpec.get("name")));
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}
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// Set lore if available
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if (itemSpec.containsKey("lore")) {
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List<String> lore = new ArrayList<>();
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for (String line : (List<String>) itemSpec.get("lore")) {
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lore.add(ChatColor.translateAlternateColorCodes('&', line));
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}
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((List<String>) itemSpec.get("lore")).forEach(line -> lore.add(ChatColor.translateAlternateColorCodes('&', line)));
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meta.setLore(lore);
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}
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// Set enchantments if available
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if (itemSpec.containsKey("enchantments")) {
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Map<String, Integer> enchantments = (Map<String, Integer>) itemSpec.get("enchantments");
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for (Map.Entry<String, Integer> enchantmentEntry : enchantments.entrySet()) {
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Enchantment enchantment = Enchantment.getByName(enchantmentEntry.getKey());
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if (enchantment != null) {
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meta.addEnchant(enchantment, enchantmentEntry.getValue(), true);
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((Map<String, Integer>) itemSpec.get("enchantments")).forEach((enchant, level) -> meta.addEnchant(Enchantment.getByName(enchant.toUpperCase()), level, true));
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}
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}
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}
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item.setItemMeta(meta);
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// Set item in specified quickbar slot, if available
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if (itemSpec.containsKey("slot")) {
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player.getInventory().setItem((Integer) itemSpec.get("slot"), item);
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int slot = (Integer) itemSpec.get("slot");
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ItemStack existingItem = player.getInventory().getItem(slot);
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if (existingItem != null && existingItem.getType() != Material.AIR && !isPrisonerKitItem(existingItem)) {
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moveItemToAvailableSlot(player, existingItem);
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}
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player.getInventory().setItem(slot, item);
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} else {
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player.getInventory().addItem(item);
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}
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}
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}
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private void moveItemToAvailableSlot(Player player, ItemStack item) {
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// Attempt to move the existing item to an available slot
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HashMap<Integer, ItemStack> overflow = player.getInventory().addItem(item);
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if (!overflow.isEmpty()) {
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// Check Ender Chest
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if (player.getEnderChest().firstEmpty() != -1) {
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player.getEnderChest().addItem(overflow.get(0));
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player.sendMessage(ChatColor.YELLOW + "Your inventory was full, so an item was moved to your Ender Chest.");
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} else {
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// Drop the item at the player's location
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player.getWorld().dropItemNaturally(player.getLocation(), overflow.get(0));
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player.sendMessage(ChatColor.RED + "Your inventory and Ender Chest were full, so an item was dropped on the ground.");
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}
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}
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}
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// public void givePrisonerKit(Player player) {
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// if (!configManager.getBoolean("config.yml", "PrisonerKit", false)) {
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// return;
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// }
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//
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// FileConfiguration config = configManager.getConfig("config.yml");
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// List<Map<?, ?>> kitItems = config.getMapList("PrisonerKitItems");
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//
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// for (Map<?, ?> itemSpec : kitItems) {
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// Material material = Material.matchMaterial((String) itemSpec.get("item"));
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// if (material == null) continue;
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//
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// ItemStack item = new ItemStack(material);
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// ItemMeta meta = item.getItemMeta();
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//
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// // Configure item meta (name, lore, enchantments)...
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// // This part remains the same as in your original method
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//
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// item.setItemMeta(meta);
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//
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// // Attempt to set the item in the specified slot
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// if (itemSpec.containsKey("slot")) {
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// int slot = (Integer) itemSpec.get("slot");
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// ItemStack existingItem = player.getInventory().getItem(slot);
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//
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// // If the slot is occupied, try to find a new place for the existing item
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// if (existingItem != null && existingItem.getType() != Material.AIR) {
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// HashMap<Integer, ItemStack> failedItems = player.getInventory().addItem(existingItem);
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//
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// // If inventory is full, try ender chest or drop to the ground
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// if (!failedItems.isEmpty()) {
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// failedItems.forEach((integer, itemStack) -> {
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// if (player.getEnderChest().firstEmpty() != -1) {
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// player.getEnderChest().addItem(itemStack);
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// player.sendMessage(ChatColor.YELLOW + "Some items were moved to your Ender Chest due to a full inventory.");
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// } else {
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// player.getWorld().dropItemNaturally(player.getLocation(), itemStack);
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// player.sendMessage(ChatColor.RED + "Your inventory and Ender Chest are full. Some items were dropped on the ground.");
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// }
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// });
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// }
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//
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// // Now we can safely place the kit item in the intended slot
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// player.getInventory().setItem(slot, item);
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// } else {
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// // Slot is empty, just place the item there
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// player.getInventory().setItem(slot, item);
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// }
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// } else {
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// // No specific slot defined, just add to inventory
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// HashMap<Integer, ItemStack> failedItems = player.getInventory().addItem(item);
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//
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// // Handle full inventory as above
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// if (!failedItems.isEmpty()) {
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// failedItems.forEach((integer, itemStack) -> {
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// if (player.getEnderChest().firstEmpty() != -1) {
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// player.getEnderChest().addItem(itemStack);
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// player.sendMessage(ChatColor.YELLOW + "Some items were moved to your Ender Chest due to a full inventory.");
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// } else {
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// player.getWorld().dropItemNaturally(player.getLocation(), itemStack);
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// player.sendMessage(ChatColor.RED + "Your inventory and Ender Chest are full. Some items were dropped on the ground.");
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// }
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// });
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// }
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// }
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// }
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// }
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}
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@ -15,6 +15,8 @@ import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.LeatherArmorMeta;
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import java.util.HashMap;
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public class PlayerArmor implements Listener {
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private final ConfigManager configManager;
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@ -27,47 +29,62 @@ public class PlayerArmor implements Listener {
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Player player = event.getPlayer();
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if (player.hasPermission("nvus.prisoner") && configManager.getConfig("config.yml").getBoolean("PrisonerArmor")) {
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PlayerInventory inv = player.getInventory();
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inv.setArmorContents(new ItemStack[]{
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createArmor(Material.LEATHER_BOOTS, "Prisoner Boots"),
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createArmor(Material.LEATHER_LEGGINGS, "Prisoner Leggings"),
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createArmor(Material.LEATHER_CHESTPLATE, "Prisoner Chestplate"),
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createArmor(Material.LEATHER_HELMET, "Prisoner Helmet")
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});
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ItemStack[] currentArmor = inv.getArmorContents();
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for (int slot = 0; slot < currentArmor.length; slot++) {
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ItemStack armorPiece = currentArmor[slot];
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// Check if current armor piece is not a prisoner armor, if it's null or AIR (empty slot), or if it's already a prisoner armor piece
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if (armorPiece != null && armorPiece.getType() != Material.AIR && !isPrisonerArmorItem(armorPiece)) {
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// Move the non-prisoner armor piece safely before replacing
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moveArmorToAvailableSlot(player, armorPiece, slot);
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}
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}
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// After safely moving existing armor, equip new prisoner armor
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equipPrisonerArmor(player);
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player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&cPer The Warden: &6&lYou have been equipped with standard issue prisoner armor!"));
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}
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}
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@EventHandler(priority = EventPriority.LOWEST)
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public void onInventoryClick(InventoryClickEvent event) {
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if (!(event.getWhoClicked() instanceof Player)) return;
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Player player = (Player) event.getWhoClicked();
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if (!player.hasPermission("nvus.prisoner")) return;
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if (event.getClickedInventory() != null && (event.getClickedInventory().getType() == InventoryType.PLAYER || event.getClickedInventory().getType() == InventoryType.CRAFTING)) {
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if (event.getSlotType() == InventoryType.SlotType.ARMOR || isArmorItem(event.getCurrentItem()) || isArmorItem(event.getCursor())) {
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int slot = event.getSlot();
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// Correct the slot checks for the inventory interaction
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boolean isArmorInteraction = (slot >= 5 && slot <= 8) // Player inventory armor slots (1.8+)
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|| (event.getClickedInventory() instanceof PlayerInventory && (slot == 39 || slot == 38 || slot == 37 || slot == 36)); // Correct slots for armor
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if (isArmorInteraction && (isPrisonerArmorItem(event.getCurrentItem()) || isPrisonerArmorItem(event.getCursor()))) {
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boolean restrictArmor = configManager.getConfig("config.yml").getBoolean("RestrictArmor");
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if (restrictArmor) {
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event.setCancelled(true);
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player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&c&lPer The Warden: &c You cannot change your armor!"));
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}
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// If restrictArmor is false, allows the player to change armor freely.
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}
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}
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private boolean isArmorSlot(int slot) {
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// Correct the method to align with how armor slots are identified in an InventoryClickEvent
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return slot == 39 || slot == 38 || slot == 37 || slot == 36; // The slots for helmet, chestplate, leggings, and boots respectively.
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}
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}
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}
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// Checks if the given item is a piece of prisoner armor.
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private boolean isArmorItem(ItemStack item) {
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if (item == null) {
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return false;
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}
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Material type = item.getType();
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return type == Material.LEATHER_HELMET || type == Material.LEATHER_CHESTPLATE ||
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type == Material.LEATHER_LEGGINGS || type == Material.LEATHER_BOOTS ||
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// Add checks for other armor materials if prisoners can have those
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type == Material.CHAINMAIL_BOOTS || type == Material.IRON_HELMET;
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// We can later add additional armor sets here if we allow customization of what is considered "prisoner armor".
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private boolean isPrisonerArmorItem(ItemStack item) {
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if (item == null || !item.hasItemMeta()) return false;
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String itemName = item.getItemMeta().getDisplayName();
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// Adjust these checks based on how you identify prisoner armor items.
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return itemName != null && (itemName.contains("Prisoner Boots") || itemName.contains("Prisoner Leggings")
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|| itemName.contains("Prisoner Chestplate") || itemName.contains("Prisoner Helmet"));
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}
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private ItemStack createArmor(Material material, String name) {
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@ -80,4 +97,37 @@ public class PlayerArmor implements Listener {
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}
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return item;
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}
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private void equipPrisonerArmor(Player player) {
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ItemStack[] prisonerArmor = new ItemStack[]{
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createArmor(Material.LEATHER_BOOTS, "Prisoner Boots"),
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createArmor(Material.LEATHER_LEGGINGS, "Prisoner Leggings"),
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createArmor(Material.LEATHER_CHESTPLATE, "Prisoner Chestplate"),
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createArmor(Material.LEATHER_HELMET, "Prisoner Helmet")
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};
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player.getInventory().setArmorContents(prisonerArmor);
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}
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private void moveArmorToAvailableSlot(Player player, ItemStack armorPiece, int armorSlot) {
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// Try to add the non-prisoner armor piece to the main inventory
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HashMap<Integer, ItemStack> overflow = player.getInventory().addItem(armorPiece);
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if (!overflow.isEmpty()) {
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// Inventory was full, try the Ender Chest next
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if (player.getEnderChest().firstEmpty() != -1) {
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player.getEnderChest().addItem(overflow.get(0));
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player.sendMessage(ChatColor.YELLOW + "Your inventory was full, so your " + armorPiece.getType() + " was moved to your Ender Chest.");
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} else {
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// Ender Chest was also full, drop the item at the player's location
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player.getWorld().dropItemNaturally(player.getLocation(), overflow.get(0));
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player.sendMessage(ChatColor.RED + "Your inventory and Ender Chest were full, so your " + armorPiece.getType() + " was dropped on the ground.");
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}
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}
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// Clear the original armor slot now that we've moved the item
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player.getInventory().setItem(armorSlot + 36, new ItemStack(Material.AIR));
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}
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}
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@ -12,8 +12,11 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.player.PlayerRespawnEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.LeatherArmorMeta;
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import java.util.HashMap;
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public class PlayerSpawn implements Listener {
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private final ConfigManager configManager;
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@ -55,51 +58,72 @@ public class PlayerSpawn implements Listener {
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}
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private void equipPrisonerArmor(Player player) {
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// Create Prisoner Helmet
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ItemStack leatherHelmetPrison = new ItemStack(Material.LEATHER_HELMET);
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LeatherArmorMeta helmetMeta = (LeatherArmorMeta) leatherHelmetPrison.getItemMeta();
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if (helmetMeta != null) {
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helmetMeta.setColor(Color.ORANGE);
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helmetMeta.setDisplayName(ChatColor.GOLD + "Prisoner Helmet");
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leatherHelmetPrison.setItemMeta(helmetMeta);
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handleNonPrisonerArmorItems(player); // Ensure non-prisoner armor is handled before equipping new armor
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// Define and equip standard prisoner armor
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ItemStack[] standardPrisonerArmor = new ItemStack[]{
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createArmor(Material.LEATHER_BOOTS, "Prisoner Boots"),
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createArmor(Material.LEATHER_LEGGINGS, "Prisoner Leggings"),
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createArmor(Material.LEATHER_CHESTPLATE, "Prisoner Chestplate"),
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createArmor(Material.LEATHER_HELMET, "Prisoner Helmet")
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};
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player.getInventory().setArmorContents(standardPrisonerArmor);
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player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&cPer The Warden: &6&lYou have been equipped with standard issue prisoner armor!"));
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}
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// Create Prisoner Chestplate
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ItemStack leatherChestplatePrison = new ItemStack(Material.LEATHER_CHESTPLATE);
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LeatherArmorMeta chestplateMeta = (LeatherArmorMeta) leatherChestplatePrison.getItemMeta();
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if (chestplateMeta != null) {
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chestplateMeta.setColor(Color.ORANGE);
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chestplateMeta.setDisplayName(ChatColor.GOLD + "Prisoner Chestplate");
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leatherChestplatePrison.setItemMeta(chestplateMeta);
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private ItemStack createArmor(Material material, String name) {
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ItemStack item = new ItemStack(material);
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LeatherArmorMeta meta = (LeatherArmorMeta) item.getItemMeta();
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if (meta != null) {
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meta.setDisplayName(name);
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meta.setColor(Color.ORANGE); // Set the color for leather armor
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item.setItemMeta(meta);
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}
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return item;
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}
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// Create Prisoner Leggings
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ItemStack leatherLeggingsPrison = new ItemStack(Material.LEATHER_LEGGINGS);
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LeatherArmorMeta leggingsMeta = (LeatherArmorMeta) leatherLeggingsPrison.getItemMeta();
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if (leggingsMeta != null) {
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leggingsMeta.setColor(Color.ORANGE);
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leggingsMeta.setDisplayName(ChatColor.GOLD + "Prisoner Leggings");
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leatherLeggingsPrison.setItemMeta(leggingsMeta);
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private void handleNonPrisonerArmorItems(Player player) {
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ItemStack[] armorContents = player.getInventory().getArmorContents();
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for (int i = 0; i < armorContents.length; i++) {
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ItemStack armorPiece = armorContents[i];
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// Check if the armor piece is not part of the prisoner kit
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if (armorPiece != null && armorPiece.getType() != Material.AIR && !isPrisonerArmorItem(armorPiece)) {
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moveArmorToAvailableSlot(player, armorPiece);
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armorContents[i] = new ItemStack(Material.AIR); // Remove the non-prisoner armor from the armor slot
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}
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}
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// Create Prisoner Boots
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ItemStack leatherBootsPrison = new ItemStack(Material.LEATHER_BOOTS);
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LeatherArmorMeta bootsMeta = (LeatherArmorMeta) leatherBootsPrison.getItemMeta();
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if (bootsMeta != null) {
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bootsMeta.setColor(Color.ORANGE);
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bootsMeta.setDisplayName(ChatColor.GOLD + "Prisoner Boots");
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leatherBootsPrison.setItemMeta(bootsMeta);
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// Update the player's armor contents after removals
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player.getInventory().setArmorContents(armorContents);
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}
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// Equip Prisoner Armor
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player.getInventory().setHelmet(leatherHelmetPrison);
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player.getInventory().setChestplate(leatherChestplatePrison);
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player.getInventory().setLeggings(leatherLeggingsPrison);
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player.getInventory().setBoots(leatherBootsPrison);
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player.sendMessage(ChatColor.translateAlternateColorCodes('&', "&c&lPer The Warden: &6You've been given the default prisoner armor!"));
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private boolean isPrisonerArmorItem(ItemStack item) {
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if (item == null || !item.hasItemMeta()) return false;
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ItemMeta meta = item.getItemMeta();
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String itemName = meta.getDisplayName();
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// Adjust the check based on your naming convention for prisoner armor
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return itemName != null && itemName.contains("Prisoner");
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}
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private void moveArmorToAvailableSlot(Player player, ItemStack armorPiece) {
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// Attempt to move the existing armor piece to an available slot
|
||||
HashMap<Integer, ItemStack> overflow = player.getInventory().addItem(armorPiece);
|
||||
if (!overflow.isEmpty()) {
|
||||
// Check Ender Chest
|
||||
if (player.getEnderChest().firstEmpty() != -1) {
|
||||
player.getEnderChest().addItem(overflow.get(0));
|
||||
player.sendMessage(ChatColor.YELLOW + "Your inventory was full, so your armor was moved to your Ender Chest.");
|
||||
} else {
|
||||
// Drop the item at the player's location
|
||||
player.getWorld().dropItemNaturally(player.getLocation(), overflow.get(0));
|
||||
player.sendMessage(ChatColor.RED + "Your inventory and Ender Chest were full, so your armor was dropped on the ground.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Destroy armor upon death etc.
|
||||
private void destroyDefaultPrisonerArmor(Player player) {
|
||||
|
|
Loading…
Reference in New Issue