Finished up permissions and added messages alerting the player they're a prisoner as to not be confused by any of this stuff :P
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/target/
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2
pom.xml
2
pom.xml
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@ -6,7 +6,7 @@
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<groupId>me.NVus</groupId>
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<groupId>me.NVus</groupId>
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<artifactId>NVus_Prison_Setup</artifactId>
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<artifactId>NVus_Prison_Setup</artifactId>
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<version>0.1.1-SNAPSHOT</version>
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<version>0.1.6-SNAPSHOT</version>
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<packaging>jar</packaging>
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<packaging>jar</packaging>
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<name>PrisonSetup</name>
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<name>PrisonSetup</name>
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@ -1,5 +1,6 @@
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package me.nvus.nvus_prison_setup.Listeners;
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package me.nvus.nvus_prison_setup.Listeners;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import org.bukkit.event.EventPriority;
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@ -18,8 +19,11 @@ public class PlayerArmor implements Listener {
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// Check if the player is an actual prisoner before cancelling ;)
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// Check if the player is an actual prisoner before cancelling ;)
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if (player.hasPermission("nvus.prisoner")) {
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if (player.hasPermission("nvus.prisoner")) {
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event.setCancelled(true);
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event.setCancelled(true);
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player.sendMessage(ChatColor.translateAlternateColorCodes('&',"&c&lSorry inmate! &cYou're a prisoner and cannot touch your armor!"));
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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package me.nvus.nvus_prison_setup.Listeners;
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package me.nvus.nvus_prison_setup.Listeners;
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import org.bukkit.ChatColor;
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import org.bukkit.Color;
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import org.bukkit.Color;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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@ -61,5 +62,7 @@ public class PlayerSpawn implements Listener {
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player.getInventory().setChestplate(leatherChestplatePrison);
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player.getInventory().setChestplate(leatherChestplatePrison);
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player.getInventory().setLeggings(leatherLeggingsPrison);
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player.getInventory().setLeggings(leatherLeggingsPrison);
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player.getInventory().setBoots(leatherBootsPrison);
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player.getInventory().setBoots(leatherBootsPrison);
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player.sendMessage(ChatColor.translateAlternateColorCodes('&',"&6&lYou're a prisoner! &6You've been given the default prisoner armor!"));
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}
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}
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}
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}
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